But the next-gen difference is delivered in many ways

  • So what 2K21 MT makes this so difficult? Well, nailing the player and arenas likenesses is a massive part of the equation but it's the movement that makes this difficult. Developer Visual Concepts - whose work on this franchise dates all the way back to the Dreamcast era - is doing some fantastic work here. While it's easy enough to spot the imperfections from the visuals, even if you just allow the game wash over you, it really begins to look unbelievably authentic in action. When shooting cylinders, it really does look like basketball.NBA 2K21 involves a vast roster of players from current NBA athletes to legends from the past. By and large, the quality of the rendering of each player is of high quality. Players look around the court and react to plays in real-time. It's not perfect, because there's a hint of the'dead eyes' effect, but it is solid. As with last-gen variations, 2K21 uses a cloth simulation for toddlers as well - because you move round the courtroom, the fabric flows and reacts realistically.

    But the  next-gen difference is delivered in many ways, particularly in terms of substances, shading and lighting. Mostly, based on side by side comparisons, skin receives a substantial boost to the specular layer allowing surrounding lights to more realistically play its surface. The players just appear more realistic this time around as a result of this shift, to the point where perspiration accumulates on the personalities the harder they operate. All this brings the players .

    The same is true of the courts, that get new materials as well generating more realistic results. The colour and material response is simply more natural in the next-gen variant of the match. But really, the important draw for me is the audience, which delivers a massive increase over the older consoles. The amount of detail within every member of the crowd is remarkably impressive. They all move independently and are far more comprehensive, to the point Buy NBA 2K21 MT where even individual fingers are rendered. Yesif you look too closely, you can see dead eyes straightened, clipping problems and more but, honestly, it works really well during gameplay and replays.